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Editor hangs when opening the project for the first time
How to reproduce: 1. Open the attached project from the given link in Edit Expected result: Project opens successfully within an ho... Read more
Closing the HDRP Wizard menu causes a FormatException Error to appear in...
After closing the HDRP Wizard window the below error is logged to the console FormatException: Input string was not in a correct fo... Read more
Errors appear in the Console when saving the UI Template twice
How to reproduce: 1. Open the attached '1288918.zip' project 2. In the Project window double-click on the 'UI_Main' Asset 3. Drag th... Read more
Graphic Raycaster stops hitting GameObjects when opening a selection win...
How to reproduce: 1. Open the attached "1290074_repro" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode 4. In the Hier... Read more
[Shader Graph] Errors section in the Inspector window flickers on clicki...
[Shader Graph] Errors section in the Inspector window flickers on clicking the Save asset button. In the Inspector window Errors se... Read more
Standard Material's Custom Render Queue value gets reset to default when...
How to reproduce: 1. Open a new project 2. Create a new material in the Project window (Right-click -> Create -> Material) 3. Select... Read more
Line Renderer's line is not rendering correctly in the Game view when us...
How to reproduce: 1. Open the user's attached "transparencyBug.zip" project 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Observ... Read more
New .asset files are serialized as binary when the Asset Serialization M...
How to reproduce: 1. Create a new project 2. Close the project and remove the VersionControlSettings.asset file from the ProjectSett... Read more
[Shader Graph] Preview window of Sample Texture 2D Array node is misaligned
[Shader Graph] Preview window of Sample Texture 2D Array node is misaligned. In the Shader Graph Editor window Preview window of Sa... Read more
[XR][Vulkan][Quest] App crashes on launch
Repro steps: 1. Create a new project 2. Switch build target to Android and add XRSDK 3. Switch Graphics API to Vulkan 4. Build and R... Read more
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