Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.2.X
Votes
1
Found in
2018.4
2019.4.12f1
2020.1
Issue ID
1287934
Regression
No
Standard Material's Custom Render Queue value gets reset to default when switching Inspector mode from Debug to Normal
How to reproduce:
1. Open a new project
2. Create a new material in the Project window (Right-click -> Create -> Material)
3. Select the created material in the Project window
4. Change the Inspector to Debug mode
5. Set the Custom Render Queue property's value to 3000
6. Change the Inspector to Normal mode
7. Repeat step 4 and observe the property's value
Expected result: Custom Render Queue is set to 3000
Actual result: Custom Render Queue gets reset to the default value
Reproducible with: 2018.4.29f1, 2019.4.14f1, 2020.1.13f1, 2020.2.0b11, 2021.1.0a4
Comments (1)
-
Radivarig
Nov 27, 2023 21:48
Does not work in Unity 2022.3, resets back to 2000 immediately.
I was able to set it to 3000 by additionally setting Saved Properties > Floats > _QueueOffset to 1000.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0a7
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.2f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.19f1