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Crash after adding Component Canvas
Reproduction steps: 1. Create New Project. 2. Create Canvas. 3. Create another Canvas. (Child of previous one). 4. Create one more C... Read more
[Auto][UI] Compositing process gets stuck while building lighting
In the editor UI, compositing process gets stuck while building the lighting in auto mode when the light mode is set to Stationary o... Read more
[Shuriken] Particle system glitch across all screen with particular mesh...
Steps to reproduce: 1. Open attached project. 2. Open scene: REPRO 3. Press play. Expected result: Two particles are small in size... Read more
GI Scene Visualizations and Preview display incorrect results
GI scene visualizations and preview display overbright results Reproduction steps: 1) Open the scene `t1` or create a lightmap stat... Read more
2D colliders change offset if their radius is as low as possible and han...
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. Double-click "New Sprite" to move scene camera to it 4. Click... Read more
[Deferred] Models with multiple submeshes are forwarded into Depth/Norma...
Steps to reproduce: 1. Download Project and open scene "new". 2. Press play and open frame bugger 3. Navigate to RenderDeferred.Forw... Read more
VideoPlayer stops playing video after setting VideoPlayer.time
Steps to reproduce: 1. Open attached project "something_2D.zip" 2. Open "test" scene 3. Enter play mode 4. Watch video Expected res... Read more
When graphics jobs are enabled ambient calculation seems to be ignored
When graphics jobs are enabled ambient calculation seems to be ignored. To reproduce: 1. Open project. 2. Enable Graphics jobs in ... Read more
[Shaders] GrabPass refraction shows wrong result since 5.5
Reproduction steps. 1. Open project attached (ShaderBugProjects.zip) 2. Open Scene "scene". 3. Investigate object with Refraction. ... Read more
Part of Composite Collider 2D falls through the collider - starts twitching
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. Select "GameObject (1)" and notice that it has composite coll... Read more
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