Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b3
Issue ID
863967
Regression
Yes
[Shuriken] Particle system glitch across all screen with particular mesh type
Steps to reproduce:
1. Open attached project.
2. Open scene: REPRO
3. Press play.
Expected result: Two particles are small in size and looks nicely.
Actual result: Visible artifacts or particle glitch are visible on the left particle.
Notes: With other meshes does not happen. Does not happen with default meshes. It's not the only mesh that this happened.
Also, visual appearance changes slightly if color over lifetime is unticked.
Not reproducible with: 5.5.0b11, 5.6.0a6
Reproducible with 5.6.0b1, 5.6.0b3
Regression introduced somewhere between 5.6.0a6 (af2099d5a7ac) - 5.6.0b1 (d37b23d9dfff)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment