Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0b2
Issue ID
863969
Regression
Yes
GI Scene Visualizations and Preview display incorrect results
GI scene visualizations and preview display overbright results
Reproduction steps:
1) Open the scene `t1` or create a lightmap static object in the scene
2) Build the lighting
3) Switch the scene view from `Shaded` to `Baked`
4) Observe the bug. The baked scene view and preview are overbright.
Notes:
- Reproducible in 5.6.0b1 and onward
- Not reproducible in 5.6.0a3, 5.6.0a5, 5.6.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
This is a duplicate of issue #863004