Search Issue Tracker
Meta files are updated for videos that were transcoded during platform s...
How to reproduce:1. Open QA attached project2. Make a backup of the meta file for asset file3. Switch platform4. Compare new and old... Read more
[Bounds] AABB does not take into account Pivot Offset combined with Star...
Repro steps:1. Open Scene1 from the attached project.2. In the scene view, select the particle system, and make sure Bounds are visi... Read more
[Particles] Simulated particles move to the origin point when entering/e...
Repro steps:1. Open Scene1 from the attached project2. Select and simulat the particle system in the scene to see the particles.3. E... Read more
[Visualizations] PLM Baked Albedo visualization textures does not update...
If scene visualization is set to Albedo and PLM is the selected lightmapper, moving objects with albedo textures in auto mode causes... Read more
Interacting with particular custom editor window causes "System is alrea...
To reproduce: 1. Open the project, attached by the tester (SetSystemInterestedAssertion.zip)2. Go to Assets -> Create -> Creat... Read more
Video is not played when trying to play it in the Video Clip Importer pr...
How to reproduce:1. Open the attached "VideoClipImporter" project2. Select "Repro" video in a Project window3. In Inspector, Video C... Read more
Default argument value makes the Editor recognize a script as not valid
To reproduce: 1. Open the project, attached by the tester (defaultArgsBug.zip)2. Open the "scene" scene3. Select the obj game object... Read more
NetworkServerSimple -> connections.Count is not cleaned after client dis...
To reproduce:1) Open attached project2) Open the only script in it3) Make sure '#define DefIsServer' is uncommented4) Build and run ... Read more
[Plugin] DLLNotFoundException thrown even though the plugin is clearly i...
To reproduce:1) Open attached project and scene2) Play it Expected: It runs (with fault due to another issue)Actual: DLLNotFoundExce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used