Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0b8
Issue ID
944684
Regression
No
[Visualizations] PLM Baked Albedo visualization textures does not update correctly in auto mode
If scene visualization is set to Albedo and PLM is the selected lightmapper, moving objects with albedo textures in auto mode causes visualization textures to display incorrectly.
1. Open the project 'pvr baked albedo visualization issue'
2. load the scene 'pvr baked albedo vis'
3. change scene visualization to Baked Albedo
4. Make sure Auto mode is enabled
5. Move one of the cubes around
6. Notice the vis textures jumps around the objects and does not display correctly
Tested with: 2017.2.0b8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Field is still marked as changed when changed back to its default state in UI Builder
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
This is a duplicate of issue #944685