Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0b8
Issue ID
944684
Regression
No
[Visualizations] PLM Baked Albedo visualization textures does not update correctly in auto mode
If scene visualization is set to Albedo and PLM is the selected lightmapper, moving objects with albedo textures in auto mode causes visualization textures to display incorrectly.
1. Open the project 'pvr baked albedo visualization issue'
2. load the scene 'pvr baked albedo vis'
3. change scene visualization to Baked Albedo
4. Make sure Auto mode is enabled
5. Move one of the cubes around
6. Notice the vis textures jumps around the objects and does not display correctly
Tested with: 2017.2.0b8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
- Error "ArgumentException: Both 'ok' and 'cancel' strings are null or empty" logged when User is trying to create circular dependencies in UI Builder Hierarchy
- "SupportsRandomWriteOnRenderTextureFormat()" shows "False" when executed on 2023.2 and 6000.0 streams
This is a duplicate of issue #944685