Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.2.0f3
Issue ID
962343
Regression
No
NetworkServerSimple -> connections.Count is not cleaned after client disconnects, bloating its size over long use
To reproduce:
1) Open attached project
2) Open the only script in it
3) Make sure '#define DefIsServer' is uncommented
4) Build and run a standalone player (this will be the server)
5) Comment '#define DefIsServer'
6) Build and run a WebGL player (this will be the client)
7) Click connect and disconnect a few times in the client
Expected: connections.Count will go between 0 and 1 as the client constantly (dis)connects
Actual: connections.Count increases with each login, bloating its time over long time usage
Reproduced in 2017.2.0f1, 2017.3.0b6, 2018.1.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.