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Won't Fix
Votes
0
Found in
2017.2.0f3
Issue ID
962343
Regression
No
NetworkServerSimple -> connections.Count is not cleaned after client disconnects, bloating its size over long use
To reproduce:
1) Open attached project
2) Open the only script in it
3) Make sure '#define DefIsServer' is uncommented
4) Build and run a standalone player (this will be the server)
5) Comment '#define DefIsServer'
6) Build and run a WebGL player (this will be the client)
7) Click connect and disconnect a few times in the client
Expected: connections.Count will go between 0 and 1 as the client constantly (dis)connects
Actual: connections.Count increases with each login, bloating its time over long time usage
Reproduced in 2017.2.0f1, 2017.3.0b6, 2018.1.0a1
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Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.