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Physics.CapsuleCast ignores Mesh Collider when Z-axis of the Capsule mat...
Reproduction steps:1. Open user attached project "CapsuleCast Ignores Mesh Collider.zip"2. Enter Play Mode3. Open Scene View4. Look ... Read more
Memory fallback allocations happen at the start of the frame and more du...
How to reproduce:1. Open the user's attached project("GC_Mainline.zip").2. Enter Play mode3. In the Game View click "Craft Games"4. ... Read more
[Android] A GLSL error occurs when using the Unity Particle System
Reproduction steps:1. Download and open the attached project called "TestGLSLError.zip"2. Open the TestScene3. Build and install on ... Read more
[ShaderGraph] Lightmap texels are improperly invalidated when using cust...
Steps to reproduce: 1. Download and open the attached project2. Open GITest scene3. Navigate to the Lighting window and click on Gen... Read more
[VFX] Compilation fails with ENABLE_LEGACY_INPUT_MANAGER not defined
Compilation error on m_CachedSmoothValue with VFX 8.3.1Repro step :- Create a new empty 3D project- Add com.unity.visualeffectgraph ... Read more
[Android] Shadowmap artefact appears on Adreno devices
How to reproduce:1. Open "s1" Scene in the attached "ShadowTest_19_4.zip" Project2. Enter PlayMode and observe the character's shado... Read more
Scale is overloaded when resizing TextMeshPro component using yellow bor...
Reproduction steps:1. Open user attached Project "CookieInvaders"2. Open "Assets/Scenes/MainScene"3. Select GameObject _Game > UI... Read more
Label set with EditorGUILayout.PropertyField is not respected when using...
How to reproduce:1. Open the attached '1297656.zip' project2. Open 'SampleScene'3. In the Hierarchy window select the 'Example' obje... Read more
When entering Play Mode with a plugged in PS4 controller the Game View i...
Reproduction steps:1. Open the user's attached project "a98173238e8b17e4f80f9c3fdeff82ad.zip"2. In the Project window open Assets/FP... Read more
Deployment to HoloLens fails when Deploying app through Windows Device P...
How to reproduce:1. Open the attached "hl2test.zip" project2. Build to UWP (with ARM64, via Device Portal) Expected result: Build is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window