Search Issue Tracker
Third Party Issue
Votes
2
Found in [Package]
ECS 0.16.0-preview.21
Issue ID
1295061
Regression
No
Memory fallback allocations happen at the start of the frame and more during the frame
How to reproduce:
1. Open the user's attached project("GC_Mainline.zip").
2. Enter Play mode
3. In the Game View click "Craft Games"
4. Click "Click here to Craft New Games"
5. Open the Profiler and record a few frames
6. Analyse a frame
Expected results: The fallback allocator shows up only when the primary memory allocator is exhausted
Actual results: The fallback allocation starts at the very beginning of the frame and keeps happening during the frame
Reproducible with: 2020.1.14f1 (ECS 0.16.0-preview.21)
Could not test with: 2018.4.30f1, 2019.4.16f1, 2020.1.17f1, 2020.2.0b14, 2021.1.0a9 (Couldn't downgrade/upgrade, project is big, becomes erroneous)
Note: The user claims it also repros with 2020.2.0b12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment