Search Issue Tracker
Third Party Issue
Votes
2
Found in [Package]
ECS 0.16.0-preview.21
Issue ID
1295061
Regression
No
Memory fallback allocations happen at the start of the frame and more during the frame
How to reproduce:
1. Open the user's attached project("GC_Mainline.zip").
2. Enter Play mode
3. In the Game View click "Craft Games"
4. Click "Click here to Craft New Games"
5. Open the Profiler and record a few frames
6. Analyse a frame
Expected results: The fallback allocator shows up only when the primary memory allocator is exhausted
Actual results: The fallback allocation starts at the very beginning of the frame and keeps happening during the frame
Reproducible with: 2020.1.14f1 (ECS 0.16.0-preview.21)
Could not test with: 2018.4.30f1, 2019.4.16f1, 2020.1.17f1, 2020.2.0b14, 2021.1.0a9 (Couldn't downgrade/upgrade, project is big, becomes erroneous)
Note: The user claims it also repros with 2020.2.0b12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment