Search Issue Tracker
Third Party Issue
Votes
2
Found in
2019.4
2019.4.12f1
2020.1
2020.2
2021.1
Issue ID
1296930
Regression
No
Physics.CapsuleCast ignores Mesh Collider when Z-axis of the Capsule matches Z-axis of the Mesh Collider and scale is 1:1:1
Reproduction steps:
1. Open user attached project "CapsuleCast Ignores Mesh Collider.zip"
2. Enter Play Mode
3. Open Scene View
4. Look at the cube in the scene
Expected result: Capsule is green indicating the collision
Actual result: Capsule is red indicating there is no collision
Reproduces on: 2019.4.15f1, 2020.1.15f1, 2020.2.0f1, 2021.1.0a7
Could not test (errors in the project): 2018.4
Notes:
One of the faces of the Mesh Collider also has to match the plane of the Z-axis position
Workaround: disable Fast Midphase in the MeshCollider cooking options
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
An accuracy issue in the implementation of PhysX. As a workaround disable the Fast Midphase in the Mesh Collider cooking options.