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Animator state is exited before animation is completed when Exit Time is...
How to reproduce: 1. Open the attached project from "AnimBugTest_1251985.zip" 2. Open scene "SampleScene" 3. Enter Play Mode 4. Clic... Read more
[HDRP] Exception thrown when Undo and Redo operation is performed with t...
When Undo and Redo operation is performed with the duplicated empty environment under "Environment Library" causes the editor to thr... Read more
[Deployment Management] Unable to assign Logos Sprite from asset selecto...
-Unable to assign Logo Sprite from asset selector window in Splash Image. -Workaround: Drag & drop the sprite to assign Logo sprite.... Read more
[Profiler] Null reference Exception thrown on maximizing 'UI System Prev...
Under 'UI Details' Profiler Module on detaching 'UI System Preview' Window, when it is docked and maximized, Null reference Exceptio... Read more
[HDRP] NullReferenceException thrown on creating "Diffusion Profile" in ...
On creating "New Diffusion Profile" from Rendering in the Project window causes editor to throw NullReferenceException, Refer attach... Read more
Virtual Camera Postprocessing stack in the Game view does not match the ...
How to reproduce: 1. Download the project files "com.intel.vola-toolkit-master.zip" from the attached GitHub link 2. Open the projec... Read more
[Android] ASTC HDR check may cause issues with RenderDoc
On some Adreno devices such as Oculus Quest 2 Unity creates a temporary EGL context to check for ASTC HDR support on Vulkan. This is... Read more
[Shadergraph] Choosing two enum keyword display names that don't overlap...
Repro steps: 1. Create an enum keyword in shader graph 2. Name the first entry "A" 3. Name the second entry "a" Expected result: the... Read more
DotsRuntimeBuildProfile Component cannot be added to Build Configuration...
Reproduction steps: 1. Open attached project "Dots Bug" 2. Create a Build Configuration 3. Try to add DotsRunTimeBuildProfile compon... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working