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1
votes
By Design

Animator state is exited before animation is completed when Exit Time is...

Animation

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May 31, 2020

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Version/s: 2018.4, 2018.4.21f1, 2021.1

How to reproduce: 1. Open the attached project from "AnimBugTest_1251985.zip" 2. Open scene "SampleScene" 3. Enter Play Mode 4. Clic... Read more

0
votes
Fixed

[HDRP] Exception thrown when Undo and Redo operation is performed with t...

Package: Scriptable Render Pipeline HD

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Oct 23, 2020

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Version/s: 10.1.0, 8.2.0

When Undo and Redo operation is performed with the duplicated empty environment under "Environment Library" causes the editor to thr... Read more

0
votes
Fixed

[Deployment Management] Unable to assign Logos Sprite from asset selecto...

Deployment Management

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Oct 23, 2020

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Version/s: 2021.1.0a1, 2021.1.0a2

-Unable to assign Logo Sprite from asset selector window in Splash Image. -Workaround: Drag & drop the sprite to assign Logo sprite.... Read more

0
votes
Fixed

[Profiler] Null reference Exception thrown on maximizing 'UI System Prev...

Profiling

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Oct 23, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.2, 2021.1, 2021.1.0a2

Under 'UI Details' Profiler Module on detaching 'UI System Preview' Window, when it is docked and maximized, Null reference Exceptio... Read more

0
votes
Fixed

[HDRP] NullReferenceException thrown on creating "Diffusion Profile" in ...

Package: Scriptable Render Pipeline HD

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Oct 23, 2020

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Version/s: 10.1.0

On creating "New Diffusion Profile" from Rendering in the Project window causes editor to throw NullReferenceException, Refer attach... Read more

0
votes
Fixed

Virtual Camera Postprocessing stack in the Game view does not match the ...

Package: Scriptable Render Pipeline Core

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Aug 29, 2020

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Version/s: 2020.1, 2021.1

How to reproduce: 1. Download the project files "com.intel.vola-toolkit-master.zip" from the attached GitHub link 2. Open the projec... Read more

0
votes
Fixed

[Android] ASTC HDR check may cause issues with RenderDoc

Android

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Oct 23, 2020

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Version/s:

On some Adreno devices such as Oculus Quest 2 Unity creates a temporary EGL context to check for ASTC HDR support on Vulkan. This is... Read more

1
votes
Duplicate
0
votes
Fixed

[Shadergraph] Choosing two enum keyword display names that don't overlap...

Package: Shader Graph

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Oct 23, 2020

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Version/s: 10.0

Repro steps: 1. Create an enum keyword in shader graph 2. Name the first entry "A" 3. Name the second entry "a" Expected result: the... Read more

0
votes
Won't Fix

DotsRuntimeBuildProfile Component cannot be added to Build Configuration...

Package: Entity Component System (ECS)

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Sep 30, 2020

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Version/s: 0.14.0-preview.19

Reproduction steps: 1. Open attached project "Dots Bug" 2. Create a Build Configuration 3. Try to add DotsRunTimeBuildProfile compon... Read more

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