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Realtime Reflection Probe is not rendered the same way in the Editor as ...
Realtime reflection probes are not supposed to work by default in Standalone Builds. Their baking has to be called from the Scriptin... Read more
[HDRP] Inspector window flickers on resizing when Decal Projector select...
Inspector window flickers on resizing when Decal Projector selected in Hierarchy Steps to repro:1. Create a new HDRP template projec... Read more
Unity logo becomes deformed when the Editor is resized horizontally
Steps to reproduce: Create a new Unity project using the Universal 3D template Resize the Editor horizontally to make the smallest p... Read more
[HDRP] Volumetric clouds Erosion curve name is misleading
We have 2 similarly named properties: Erosion Factor - controls small details on the edges of the clouds Erosion Curve - controls th... Read more
"GitRepoService::MissingFileError" shown after renaming already commited...
To reproduce: 1. In a new project, create a script named Test2. Publish the script to Collab3. Duplicate the script4. Rename the ori... Read more
[Transition] Condition parameter's compatibility errors when importing a...
Steps to reproduce this issue: 1. Import 'bugController' package into Unity 5.02. Animator controller with couple of state machines,... Read more
[Toolchain][Windows] "Failed to initialize sysroot" error spam when Impo...
Reproduction steps:1. Open a new or an existing project2. Import the Toolchain package by editing the manifest.json file of the proj... Read more
The InputSystem reports incorrect inputs on MacOS with IL2CPP Player bui...
How to reproduce:1. Open the attached project “InputSystemBug.zip“2. Open the Build Settings (Edit > Build Settings…)3. Make sure... Read more
Lense Flare stays on top of the volumetric clouds when TAA Anti-aliasing...
Reproduction steps:1. Open the attached project “FlareBug“2. Open the Scene “Assets/OutdoorsScene”3. Open the Game view4. Inspect th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera