Search Issue Tracker
Fixed in 1.5.0 & 2.1.0
Votes
0
Found in [Package]
2018.4.0f1
2019.1.8f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1181290
Regression
No
Text Mesh Pro different horizontal/vertical alignments of selected objects are changed when the opposite alignment is changed
Repro steps:
1. Open attached project "1181290_TMP_alignments" and "SampleScene"
2. In the Hierarchy window, expand the Canvas object and select all three child objects
3. In the Inspector window, change the vertical alignment to Middle
Expected result: only vertical alignment of the selected objects is changed
Actual result: vertical alignment is changed and horizontal alignment is set to the alignment of the last selected object
Reproducible with: 2018.4.8f1, 2019.2.4f1, 2019.3.0b2, 2020.1.0a2
Could not test with: 2017.4.32f1 (no Package Manager)
Reproducible with package versions: 0.1.2, 2.0.1
Note: Different vertical alignments are changed when setting the horizontal alignment as well
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 1.5.0 & 2.1.0):
The following issue has been resolved. The fix will be included in version 1.5.0 of the TMP package for Unity 2018.4 and version 2.1.0 for Unity 2019.x.