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[Profiler] Errors after switching from Main Thread to another in Editor ...
To reproduce: 1. Enable Editor Profiling.2. Enter Playmode, profile a bit,3. Stop Profiling.4. Exit Playmode.5. In (Raw) Hierarchy s... Read more
[Profiler] Window breaks after switching threads
Profiler window breaks after switching treads To reproduce:1. Enable Editor Profiling.2. Enter Playmode, profile a bit,3. Stop Profi... Read more
[MacOS] VideoPlayer Audio is out of Sync
How to reproduce:1. Download and open the attached project 'videoproject.zip' from Google Drive2. Open scene 'SampleScene'3. Build a... Read more
Impossible to override package text style sheet in Editor
Steps: 1) Open the TextPlayground project (attached)2) Open the TextPlayground window via its menu item3) Check the button "Link" un... Read more
Camera Command List issues leading to broken GPU sorting and mesh LODs
Repro steps:1. Import the attached package2. Open ReproScene3. Observe the particles flickering Expected outcome:GPUSorting and Mesh... Read more
[UWP] Unity's UI & IMGUI cannot be interacted while new input system is on
I was trying New Input System on UWP, it seems both IMGUI and Unity's UI doesn't work on UWP To reproduce: Using Unity 2019.3b12 Ope... Read more
[Android] Shader stripping causing GlslGpuProgramGLES crash on OnePlus6T
There is a crash with some Universal RP scenes on OnePlus6T, that can be worked around by not stripping a specific shader variant.Th... Read more
Setting Monobehaviour reference from SystemBase throws error when additi...
Reproduction steps:1. Open attached Project "Reproduce_ECS_Bug"2. Open "Assets/ReproduceBugFiles/TestScene"3. Open "Assets/Reproduce... Read more
[HDRP][DXR] Pixelated edge with raytrace reflection in HDRP ttemplate DXR
Repro: - get hdrp-template-dxr branch from github- go to the 3rd room and look at the spheres- see that they have some pixelated edg... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU errors when CoreCopy shader is used to copy an MSAA texture
- Unity Cloud icon does not appear next to project and does not connect correctly when the project is created with Cloud but closed right after creation
- ScrollerSlider in the Scroller Control is still using UXMLTraits
- Crash on ExtractHandles when shutting down the Editor in a specific scene while Burst jobs are in progress
- Unity Hub closes with no "Project is currently open" window when selecting an already open project from the Projects list