Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2021.1.X
Votes
0
Found in
2021.1.0a7
2021.1.0b6
Issue ID
1293246
Regression
Yes
[Profiler] Errors after switching from Main Thread to another in Editor profiling
To reproduce:
1. Enable Editor Profiling.
2. Enter Playmode, profile a bit,
3. Stop Profiling.
4. Exit Playmode.
5. In (Raw) Hierarchy select e.g. Profiler.DataDeserializer, and find Semaphore.WaitForSignal there.
6. Enable Profiling again.
7. Click on something in graph in CPU Usage.
8. Errors fail:
Missing Profiler.EndSample (BeginSample and EndSample count must match): ProfilerFrameDataTreeView.MigrateSelectedState) .
Actual result:
You're locked in Profiler.DataDeserializer view.
Whatever you do next - enter playmode, change views - you're always there. See screenshot.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions
Add comment