Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2021.1.X
Votes
0
Found in
2021.1.0a7
2021.1.0b6
Issue ID
1293257
Regression
Yes
[Profiler] Window breaks after switching threads
Profiler window breaks after switching treads
To reproduce:
1. Enable Editor Profiling.
2. Enter Playmode, profile a bit,
3. Stop Profiling.
4. Exit Playmode.
5. In (Raw) Hierarchy select e.g. Profiler.DataDeserializer.
6. Enable profiling again.
Actual result:
Profiler window is blank and error fall in log:
NullReferenceException: Object reference not set to an instance of an object
UnityEditorInternal.Profiling.CPUProfilerModule.ApplySelection (System.Boolean viewChanged, System.Boolean frameSelection) (at <c04d3eff6b2847bb9c702bb4f59bb144>:0)
UnityEditorInternal.Profiling.CPUOrGPUProfilerModule.TryRestoringSelection () (at <c04d3eff6b2847bb9c702bb4f59bb144>:0)
UnityEditorInternal.Profiling.CPUOrGPUProfilerModule.OnEnable () (at <c04d3eff6b2847bb9c702bb4f59bb144>:0)
UnityEditorInternal.Profiling.CPUProfilerModule.OnEnable () (at <c04d3eff6b2847bb9c702bb4f59bb144>:0)
UnityEditor.ProfilerWindow.OnEnable () (at <c04d3eff6b2847bb9c702bb4f59bb144>:0)
UnityEditor.ProfilerWindow:ShowProfilerWindow()
Expected result: Profiled works.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment