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Update Mode "Animate Physics" doesn't work when a GameObject is Animated...
Steps to reproduce:1. Open the original project "AnimatePhysicsTest.zip"2. Navigate to Project -> Assets and Open "TestScene 2019... Read more
Terrain F1, F2, F3, F4 shortcuts are not set
How to reproduce:1. Create a new project2. In Hierarchy window, create 3D Object -> Terrain3. Press the "F1" button ("F1" accordi... Read more
Enabling "Opaque Texture" changes size of gizmos within the Game View
Steps to reproduce:1. Open original project "Project Telrico.zip"2. Select Player GameObject3. Press on "Gizmos" in Game View to see... Read more
Addressable Assets: After Releasing and calling Resources.UnloadUnusedAs...
How to reproduce:1. Open the attached "AddressablesTest.zip" project2. Open Window > Asset Management > Addressable Assets win... Read more
Terrain shortcut names and Terrain documentation are outdated
How to reproduce:1. Create a new project2. In Hierarchy window, create 3D Object -> Terrain3. Open Edit -> Shortcuts... -> ... Read more
[Project Browser/Hierarchy] Toggle icon for scene visibility doesn't app...
Toggle icon for scene visibility doesn't appear when mouse is hovered on Scene in Hierarchy view. Steps to Reproduce:1. Create a new... Read more
Dynamic Resolution breaks with AA Post Processing
Enabling any variety of antialiasing for Post Processing under Dynamic Resolution results in an undesirable full-screen scaling effe... Read more
[Windows] Screen.fullScreenMode does not return MaximizedWindow when max...
How to reproduce:1. Open the Scene "SampleScene" in the attached "case_1154346.zip" Unity project2. Build the project and run it (Fi... Read more
Custom Inspector using CreateInspectorGUI is not drawn correctly when us...
1) Open the attached project2) Open two inspector windows3) In the Project window, click on TestAsset4) See that both inspector wind... Read more
D3D12ImmediateContext::BindTexture crash when opening a scene with Direc...
Steps to reproduce:1. Open User-supplied project ("Basement UI Structure.zip")2. Open Scene "sCENE"3. Move any window around Reprodu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes