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Fixed in 1.4.0

Votes

0

Found in [Package]

0.8.6

Issue ID

1153426

Regression

Yes

Addressable Assets: After Releasing and calling Resources.UnloadUnusedAssets() Atlas Sprites can disappear after next Load

Package: Addressables

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How to reproduce:
1. Open the attached "AddressablesTest.zip" project
2. Open Window > Asset Management > Addressable Assets window
3. In the Addressables window, select Build > Build Player Content
4. Enter Play mode and inspect the box sprite

Actual results: After 5 to 30 seconds, the box dissappears

Reproducible with: 2019.1.0a8, 2019.1.4f1, 2019.2.0b3, 2019.3.0a3
Not reproducible with: 2018.4.1f1, 2019.1.0a7

Could not test with 2019.1.0a7 and lower due to unresolvable package error

Note: The sprite is instantiated using Addressable.Instantiate, then it is ReleaseInstanced followed by a Resources.UnloadUnusedAssets() call, after repeating this process a few times, the sprite does not get rendered anymore

  1. Resolution Note (fix version 1.4.0):

    Issue has been resolved. Please see notes.

Comments (1)

  1. felipe-shida-afterverse

    May 11, 2022 15:02

    This problem happens on UnityEditor 2019.4.29 + Addressables 1.19.11. Loading a UI prefab, using addressables, that uses sprites from a sprite atlas (that is an addressable itself) and calling UnloadUnusedAssets (a couple of times) ends up unloading the atlas texture. The result is invisible, white squared or memory garbage loaded in the sprites.

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