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UI Text becomes mangled or disappears after minimising and maximizing th...
To reproduce: 1. Open the attached project (GoThruVR.zip) 2. Minimize the Editor and then maximize it 3. Observe the letters in the... Read more
Importing Standard Assets from Asset Store in Editor throws error in con...
Importing Standard Assets from Asset Store in Editor throws error in console Steps to Reproduce : 1. Create a new project 2. Impo... Read more
Focus on sprite shape profiler is lost if transform values are more than...
Steps To reproduce: 1. Create a new project 2. Window > Package Manager > Import 2D Sprite Shape 3. Project > Create > Sprite Shape... Read more
[UWP] Incorrect sample length in audio stream on UWP platform adds click...
Steps to reproduce: 1. Download 1043569_repro.zip 2. Switch platform to UWP 3. Build project for IL2CPP or .NET backend 4. Open VS s... Read more
[OpenGL][PostProcessing] Ambient Occlusion doesn't work from PostProcess...
Reproduction steps: 1. Open "PostProcessingBug-OpenGL.zip" project 2. Build Player 3. Launch Player Expected Result: Ambient Occlu... Read more
Script doesn't find the reference to the necessary namespace after reimp...
How to reproduce 1. Download user's attached project "PhoenixPointStripdown-ScriptableObjectsBroken.zip" 2. After opening the proje... Read more
There's no information to what parent a GameObject belongs to when searc...
Repro steps: 1. Open QA attached project "repro_1065273" 2. Open scene "0" 3. Select "GameObject" in the Hierarchy 4. Click the circ... Read more
[Vulkan][OpenGL]Project without Camera crashes when building a non-devel...
Reproduction steps: 1. Open user's submitted project ("toss") 2. Open Build Settings 3. Make sure that "Development Build" is unsele... Read more
GetNameOfFocusedControl returns an empty string when using SetNextContro...
Repro steps: 1. Open attached project 2. Main Menu -> Tools -> Control Test 3. Set focus on the field "Bool" and right click it Exp... Read more
'Referenced script missing' warning occurs when frenquently invoke Resou...
When calling Resources.UnloadUnusedAssets and AssetBundle.LoadAssetAsync a lot in the game, sometimes there is 'Referenced script on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map