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[Particle system] Particles with the Render alignment set to "Facing" ac...
Particles with the Render alignment set to "Facing" act incorrectly with directional lights. They take position into account when pr... Read more
[Android] java.util.HashMap call crash when running built application
To reproduce: 1. Open user's project 2. Build it for Android 3. Launch the application Expected: application doesn't crash Actual: ... Read more
[iOS] Xcode project building doesn't start when using 'Build & Run' in 2...
Steps to reproduce: 1. Open attached project (or create a new one and switch to iOS/AppleTV) 2. 'Build & Run' the project 3. Notice... Read more
Resetting camera component to defaults does not reset the Camera FOV Axi...
Steps to reproduce: 1. Open new project 2. Check the Camera component field "FOV Axis" (Should be Vertical) 3. Set it to Horizontal ... Read more
Camera FOV tooltip does not reflect information based on what Axis is se...
Steps to reproduce: 1. Create new project 2. Check the Camera component FOV axis (should be vertical) 3. Hover over Camera FOV and r... Read more
ProBuilder deletes all but one of the selected Polyshapes when 'Merge Ob...
How to reproduce: 1. Open submitted project (ProBuilder_Merge) 2. Open the 'SampleScene' scene 3. Select the two Polyshapes and use ... Read more
An error "Invalid AABB" shows up when physics work in model export from ...
How to reproduce: 1. Open User attached project 2. Open "Sprint3_parte2" Scene 3. Play the scene for a minute Expected result: no e... Read more
Objects far away from the world origin are jittering when Scene view is ...
How to reproduce: 1. Open the attached "TestFor1070891.zip" project's SampleScene 2. Focus on Sphere GameObject in the Scene view 3.... Read more
No warning is displayed next to Allow HDR flag in the camera component w...
Steps to reproduce: 1. Create a new project and open the SampleScene 2. Navigate to Graphics Settings and uncheck "Use HDR" flags 3... Read more
[HDRP] Material color gets bleached when the material surface is set to ...
How to reproduce: 1. Create a new HDRP Project 2. In the Project Window, create a new PBR Shader graph 3. In the Master Node, change... Read more
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