Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2
Issue ID
1072493
Regression
No
[Particle system] Particles with the Render alignment set to "Facing" act incorrectly with directional lights
Particles with the Render alignment set to "Facing" act incorrectly with directional lights. They take position into account when projecting the shadow from the directional light's camera, where it should take the rotational direction of the directional light instead.
Repro steps:
1. Open TestScene from the attached project
2. Rotate the directional light
3. Observe the shadow behavior
Notes:
- Not a regression, happens at least as far back as 5.6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment