Search Issue Tracker
Fixed in 4.1.0
Votes
0
Found in [Package]
3.1.0
Issue ID
1067244
Regression
Yes
[HDRP] Material color gets bleached when the material surface is set to Transparent and Smoothness to 1
How to reproduce:
1. Create a new HDRP Project
2. In the Project Window, create a new PBR Shader graph
3. In the Master Node, change the Surface to "Transparent", colour to Red and the Smoothness to 1
4. Save the shader, apply it to a material and a then to a Cube game object
5. Observe the Cube object
Expected result: The resulting material is very clearly red
Actual result: The resulting red colour is bleached in the HDRP project only, LWRP works as expected
Reproduced in: 3.3.0, 3.1.0
Not Reproducible: 3.0.0
Note: Version 3.0.0 seems to work similarly to LWRP on Objects in the Scene but not in the Shadergraph window
Fixed in: 2018.3.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment