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[CustomEditor] MissingReferenceExceptions are thrown when building a pla...
Repro steps: 1. Open attached project 2. Open scene "SampleScene" 3. Select the "Cube" GameObject in the Hierarchy 4. File -> Build ... Read more
Particles are spawned in the incorrect position in Play mode when specif...
ParticleSystem has "Rotation" field in its ShapeModule. When specified rotation is not along only one axis (for example Shape is to ... Read more
[ShortcutManager] Alt + Shift + A shortcut does not toggle a gameobject'...
Alt+Shit+A is making the Assets menu appear rather than toggling a gameobject's active state. Regressed somewhere between 2018.3.0a... Read more
Unity appears to hang for large periods of time when opening large proje...
To reproduce: 1. Set up unity-cache-server (if you have already seted up the server go to step 2, if not, set it up first! ) 2. On M... Read more
[iOS] Canvas shows up after a delay when a splash screen animation ends
Reproduction steps: 1. Open the attached project. 2. Switch to an iOS platform. 3. Build and run it on an iOS device. Actual behavi... Read more
Build Settings window UI is broken and ArgumentNullException errors are ...
How to reproduce: 1. Open the attached project 2. Open "File/Build Settings..." window 3. Select "Universal Windows Platform" tab E... Read more
Live Video pass through as background silently fails on ARFoundation ove...
Live Video pass through as background silently fails on ARFoundation over ARCore on Android when Graphics are set to OpenGLES2.0 1.... Read more
[2D] [Tilemap] Isometric Tilemap Cell Size resets to default when a new ...
[2D] [Tilemap] Isometric Tilemap Cell Size resets to default when a new Tilemap is added to the Grid Steps to Repro: 1. create a n... Read more
[IL2CPP] AutomaticWorldBootstrap is stripped in Pure ECS build
Reproduction steps: 1. Open the attached project. 2. Build and run it on an iOS device. 3. Check the Console. Actual behavior: - ... Read more
RenderTexture does not render to Camera when using custom SRP and Builti...
How to reproduce: 1. Open my attached project ("RenText.zip") 2. In Hierarchy window, select Main Camera 3. Observe Scene view Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object