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Packman reports disabled modules as enabled, invalidating conditional de...
Reproduction steps: 1. Open "1141315" project2. Open "Package Manager" -> "Built-in packages"3. Disable "Physics2D" Expected Resu... Read more
Using a BurstCompile job with latest com.unity.transport package crashes...
How to reproduce:1. Open the attached project2. Enter the Play mode---Crash--- Reproducible with: 2019.1.1f1, 2019.2.0a12In 2019.3.0... Read more
Temporary textures do not respect QualitySettings.textureQuality
The RenderTexture.GetTemporary() API creates a render texture that does not get mipped down at the API level (at least for DX11). Yo... Read more
[InputSystem] [XR] [Vive] When Vive controllers reconnect, they do not r...
Expected:When a controller is disconnected and reconnected, InputActions should gracefully resume Observed:When a controller is disc... Read more
Cannot launch Editor due to "libgconf-2.so.4: cannot open shared object ...
Repro:Install Unity using any method: the Hub or Linux Download Assistant or unpack from Unity.tar.xzAttempt to launch it from comma... Read more
[Regression] Reinstalling the Shadergraph package breaks all previous gr...
How to reproduce:1. Create a new LWRP project2. Create a new PBR Shadergraph and try to open it, observe that there are no issues wi... Read more
Border of a sprite is being scaled when used as a Slider fill area
How to reproduce:1. Open user attached project "Unity c# bug project.zip"2. Open "SampleScene" scene3. Enter Play Mode4. Use the sli... Read more
[Preset] 'Alpha is Transparency' setting cannot be changed after creatin...
How to reproduce:1. Create a new Unity project2. Import any image3. Create a Texture Importer preset and inspect it Expected result:... Read more
Rigidbody's Collision Detection does not change to Continuous Dynamic wh...
How to reproduce:1. Open "SampleScene" Scene in the attached "Repro1149736.zip" Project2. Enter the Play Mode3. Observe that the Pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open