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Particle Lights module prevents drawcall batching, if ParticleSystem is ...
To reproduce: 1. Import users attached package to the new project. 2. Open and Play "bug_report_particle_lights" scene. 3. Open "Sta... Read more
Prefab preview icon in project tab does not refresh after doing changes ...
How to reproduce: 1. Open the attached "ReproProject", open the "Repro" scene 2. Drag material onto "Cube" GameObject 3. Notice tha... Read more
WebGL Memory Crash in Firefox 32-bit when WebGL memory size is increased
To reproduce: 1. Create new project 2. Switch platform to WebGL 3. Set WebGL Memory Size to 700 4. Build project 5. Upload project... Read more
Shader relative include paths do not work
To reproducible: 1. Open the project 2. Right-click on C/NewSurfaceShader and select Reimport Actual: Error in console appears: "... Read more
Shaders break on iOS Metal by using fixed4
To reproduce: 1. Open attached project 2. Build to device 3. Notice that the shaders don't compile (all the textures are pink) Note:... Read more
[iOS] OnEndDrag isn't called when using remote and OnBeginDrag was calle...
To reproduce: 1. Open attached project 2. Select an iOS device to be used for remote 3. Press play 4. Click and drag the missle icon... Read more
Lights become darker when reloading the scene
To reproduce: 1. Open attached project; 2. Open "testScene"; 3. Enter playmode. Expected result: lights stay the same when scene is... Read more
Unity doesn't display correct paths / filenames when they contain non-La...
Reproduction steps: 1. Open the attached project Result: console displays "Assets/???/???.cs when there's an error in the script in... Read more
Highlighter.Highlight fails to highlight Mesh field on MeshFilter, but s...
Reproduction steps: 1. Open the attached project 2. Select "Highlight_SkinnedMeshRenderer_Mesh" Game Object 3. Check the "highlight"... Read more
[IL2CPP] Crash in UpdateAllSkinnedMeshes with Engine Code Stripping on i...
All iOS projects made with IL2CPP and Engine Code Stripping crash on startup in UpdateAllSkinnedMeshes(). Steps to reproduce: 1) Cr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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