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New ScriptableObject variable references are not reloaded when changing ...
How to reproduce:1. Open the attached project ("UnityBug_ScriptableObjectGit")2. Locate the asset file "ScriptableObjectReferences" ... Read more
[Preset Manager] Preset is lost on resetting
Preset is lost on resetting Steps to Reproduce: 1. Create a new Project2. Add primitive cube3. Click on Cube > Inspector > Box... Read more
[UI Elements] Text is overflowing out of scrollview on scrolling down
Text is overflowing out of scrollview on scrolling down Steps to Repro:1. Open attached Project2. UIE Test Suite > Open FTP or Pr... Read more
Asset Postprocessor doesn't reimport .fbx file with animations on versio...
How to reproduce:1. Open the attached "BugRepro.zip" project2. Open the "Editor\BugReproAssetPostprocessor.cs" script3. Change the "... Read more
Debugging while Async method is running randomly causes the debugger to ...
How to reproduce:1. Open attached project "case_662397-asyncCrashRepro.zip" and scene "AsyncRepro"2. Open Visual Studio and attach t... Read more
Lighting window Skybox Material field is not updated immediately after d...
How to reproduce:1. Open attached project2. Open Lighting window3. Drag a SkyBox asset into the scene window (notice how the Skybox ... Read more
Assembly Definition breaks Inspector without the ability to fix it manua...
How to reproduce:1. Open any project2. Create Assembly Definition3. Delete its name and apply4. Inspector will break and you'll get ... Read more
Exiting the Update method with debugger after async/await Task.Run(metho...
How to reproduce:1. Open attached project "AsyncCrashReproProject.zip" and scene "AsyncRepro"2. Open Visual Studio and attach the Un... Read more
Inconsistent Terrain Tree rotation when LOD Group is not present in the ...
Reproduction steps:1. Open the attached project named "Case_1149511"2. Select the Terrain gameObject and the Cube1 Tree3. Paint the ... Read more
[AMD only] Editor crashes on GfxDeviceD3D11Base::DrawBuffersBatchMode wh...
Very likely to be related to HDRP package configuration in this specific project, as downgrading from 5.13 to 5.10, and upgrading ag... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes