Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.1.X, 2019.2.X
Duplicate in 2018.4.X
Votes
0
Found in
2018.3.0b2
2019.1.1f1
Issue ID
1153172
Regression
Yes
Exiting the Update method with debugger after async/await Task.Run(method) is called will cause Unity to crash
How to reproduce:
1. Open attached project "AsyncCrashReproProject.zip" and scene "AsyncRepro"
2. Open Visual Studio and attach the Unity Editor for debugging
3. In Visual Studio, place a breakpoint on line 75 (on int a = 1) and uncomment line 46
4. In Unity Editor, enter Play mode
5. In Visual Studio, press "Step Out" button multiple times (shortcut is F10)
6. Observe Unity Editor
Expected result: the Editor is debugged without any casualties
Actual result: the Editor crashes
Reproducible with: 2018.3.0b2, 2018.3.14f1, 2018.4.0f1, 2019.1.2f1, 2019.2.0b2, 2019.3.0a2
Not reproducible with: 2018.2.0a1, 2018.2.21f1
Could not test with: 2017.4.27f1, 2018.3.0a1, 2018.3.0b1 (Visual Studio does not find coresponding location, unable to debug)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
- Missing spaces in "Welcome to VR Mutiplayer Template Project" Welcome Dialog window
Add comment