Search Issue Tracker

Fixed in Unity 2019.3



Found in


Issue ID




Asset Postprocessor doesn't reimport .fbx file with animations on version change if only OnPostprocessAnimation is used

Assets Management



Priority: 3Not yet prioritized for a release


Severity: 3Secondary functionality broken

How to reproduce:
1. Open the attached "" project
2. Open the "Editor\BugReproAssetPostprocessor.cs" script
3. Change the "version" variable to any number
4. Go back to the Editor and let the script compile

Expected results: The "animation_emotions.fbx" file gets reimported
Actual results: The "animation_emotions.fbx" file does not get reimported

Reproducible with: 2017.4.27f1, 2018.4.0f1, 2019.1.3f1, 2019.2.0b2, 2019.3.0a2

Note: Adding the OnPostprocessModel callback to the script results in intended behavior

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.