Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2019.1.0a1
2019.1.1f1
2019.2.0a1
2019.3.0a1
Issue ID
1153110
Regression
No
Asset Postprocessor doesn't reimport .fbx file with animations on version change if only OnPostprocessAnimation is used
How to reproduce:
1. Open the attached "BugRepro.zip" project
2. Open the "Editor\BugReproAssetPostprocessor.cs" script
3. Change the "version" variable to any number
4. Go back to the Editor and let the script compile
Expected results: The "animation_emotions.fbx" file gets reimported
Actual results: The "animation_emotions.fbx" file does not get reimported
Reproducible with: 2017.4.27f1, 2018.4.0f1, 2019.1.3f1, 2019.2.0b2, 2019.3.0a2
Note: Adding the OnPostprocessModel callback to the script results in intended behavior
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to get its index buffer data in Builds
- [Backport] [Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtility.PackAtlases
- Deterministic builds have different files when built from the same project
- PlayerBuildInterface.ExtraTypesProvider no longer provides types to IL2CPP
- Touch input is reset in Device Simulator when Unity Remote is killed
Resolution Note (fix version 2019.3):
Fixed in: 2019.1.14f1, 2019.2.0f1, 2019.3.0a7