Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.1.X, 2019.2.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.2.0b1
2019.3.0a1
Issue ID
1153357
Regression
No
Assembly Definition breaks Inspector without the ability to fix it manually when its name is set to none
How to reproduce:
1. Open any project
2. Create Assembly Definition
3. Delete its name and apply
4. Inspector will break and you'll get an error saying: "Required property 'name' not set"
Reproducible with: 2017.4.27f1, 2018.4.0f1, 2019.1.2f1, 2019.2.0b2, 2019.3.0a2
Actual results: Assembly Definition breaks the Inspector and you have to edit it's code in order to fix it
Expected results: it shouldn't break the Inspector and prevent the user from correcting it without manually modifying the file with an external editor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment