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Fixed in Unity 2019.3



Found in


Issue ID




[AMD only] Editor crashes on GfxDeviceD3D11Base::DrawBuffersBatchMode when selecting imported FBX while HDRP is set as SRP




Priority: 7Not yet prioritized for a release


Severity: 1Crash, freeze, data loss, work stops

Very likely to be related to HDRP package configuration in this specific project, as downgrading from 5.13 to 5.10, and upgrading again resolved the issue

To reproduce:
1. Open attached project ""
2. In Project window, select HoloSliderHoleA.fbx

Result: editor crahes

Reproduced in: 2018.4.0f1, 2019.1.2f1, 2019.2.0b1
Not reproducible in: 2019.3.0a2

Note1: deleting Library/ reimporting / deleting project settings folder does not resolve the issue
Note2: did not reproduce on an empty project with imported FBX and HDRP set up
Note3: crash stack trace:

"0x00007FF71E39B263 (Unity) GfxDeviceD3D11Base::DrawBuffersBatchMode
0x00007FF71E42B706 (Unity) GfxDeviceWorker::RunCommand
0x00007FF71E42EC1B (Unity) GfxDeviceWorker::RunExt
0x00007FF71E42EFE5 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FF71EFDDEB7 (Unity) Thread::RunThreadWrapper
0x00007FF8BF7F4034 (KERNEL32) BaseThreadInitThunk
0x00007FF8C1D13691 (ntdll) RtlUserThreadStart"

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