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UnityEngine.XR.InputSetting.Recenter function in Windows Mixed Reality I...
Steps to reproduce:1. Open the attached project2. Open the Assets/Scenes/Recenter.unity scene3. Switch platform to Windows Store4. P... Read more
The Editor crashes in Rigidbody::GetVelocity when opening the specific s...
To reproduce: 1. Open the project, attached by the user (Fire.zip)2. Open the "washitsu" scene Expected: the scene is opened and the... Read more
Launching Unity from Command prompt without batchmode results debug outp...
How to reproduce:1. Open Command Prompt2. Launch Unity editor from a Command prompt(e.g "pathToUnity\Unity.exe" -projectPath "pathTo... Read more
Real time lighting is clipped to a horizontal band across the view in Wi...
Steps to reproduce:1. Open the attached project2. Open the LightTest scene3. Switch platform to Windows Store4. Play the scene (when... Read more
The icon in the build's title bar is not the default icon specified in P...
To reproduce: 1. Build a new project for the Windows Standalone2. Run the build windowed3. Observe the icon in the title bar of the ... Read more
[iOS] Default Shaders fails to compile on iOS8
The project contains only few default UI buttons. Steps:1. Build and Run user's attached project ("NewUnityProject.zip") on iOS8 dev... Read more
[macOS][High Sierra] MonoDevelop crashes on 2nd monitor
MonoDevelop crashes on start when last placed on 2nd monitor with MacOS 10.13 High Sierra. It will run properly as long as it's clos... Read more
[IL2CPP] NotSupportedException is thrown when unloading domain via Syste...
To reproduce:1. Open project attached by the user2. Attach "Main" scene in build settings and build project (iOS platform)3. Open bu... Read more
Pressing Windows key freezes game and the start menu is not shown when i...
Reproduction steps:1. Open the attached project "mini.zip";2. Go to the File -> Build and Run;3. When the build is opened, press ... Read more
Building Standalone throws ... program 'frag_surf': Unrecognized sampler...
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. If no error is thrown, repeat step 2 Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used