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[URP] IndexOutOfRangeException thrown on undo Reset function on 2D Rende...
IndexOutOfRangeException thrown on undo Reset function on 2D Renderer Data after changing the selection. After Reset change the sele... Read more
Non deterministic animation data loading from assetsbundle composed of m...
Reproduction steps: 1. Open attached project "AssetBundle.zip" and scene "testScene" 2. In Project window, open Assets/NewBehaviorSc... Read more
Fill Rect image disappears after manually changing Slider's Fill Rect si...
How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' ('Scenes' > 'SampleScene') 3. In the Hierarchy window do... Read more
[WebGL][URP] MSAA is not applied when in Build
How to reproduce: 1. Open the attached project's "case_1283125-Project.zip" Scene labeled "Scene" 2. Open the Game View Window 3. Zo... Read more
[Quick Search] Assets are added continuously on Checking 'Show Package I...
When 'Show Package Indexes' Checkbox Are Checked multiple times then Assets are added continuously in Search Index Manager window S... Read more
[Quick Search] Add(+) & Remove(-) buttons doesn't work with intended beh...
When Assets are added multiple times until the scrollbar is appeared then on using Add(+) & Remove(-) Buttons they don't show intend... Read more
[Android 4.4] Crash on dvmGetVirtualizedMethod (Cause: null pointer dere...
How to reproduce: 1. Create a new project 2. Enable Project Settings -> Player -> Optimized Frame Pacing 3. Build and run on Androi... Read more
"Enable Full StackTraces" does not provide more details when encounterin...
Reproduction steps: 1. Create an empty project 2. Enable Full StackTraces 3. Import the attached "DisposeTest.cs" Script and attach ... Read more
Errors when modifying the value of the 'Scripting Define Symbols' field ...
How to reproduce: 1. Open the user's attached project 2. Select 'Edit' > 'Project Settings' > 'Player' 3. Expand 'Other Settings' 4.... Read more
Unapplied Import settings window appears when deselecting multiple selec...
How to reproduce: 1. Open user's attached "BugTest" project 2. In the Project window select both "TetrahedronConvertUnitsOff" and "T... Read more
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