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Votes
0
Found in [Package]
10.0.0-preview.26
Issue ID
1283125
Regression
No
[WebGL][URP] MSAA is not applied when in Build
How to reproduce:
1. Open the attached project's "case_1283125-Project.zip" Scene labeled "Scene"
2. Open the Game View Window
3. Zoom into the Cubes
4. Observe their edges
5. Make a WebGL build
6. Host the built WebGL Player
7. Open the Player in a browser
8. Observe the Cubes edges
Expected result: MSAA is applied and the Cubes edges are not jagged
Actual result: MSAA is not applied ant the Cubes edges are jagged
Reproducible with: 7.3.1, 7.5.1 (2019.4.12f1), 9.0.0-preview.55 (2020.1.9f1), 10.0.0-preview.26 (2020.2.0b7, 2021.1.0a1)
Couldn't test with: 2018.4.28f1 (Universal RP Package is not available)
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Resolution Note:
WebGL 1.0 does not support MSAA render targets, only available in WebGL 2.0