Search Issue Tracker
By Design
Votes
0
Found in [Package]
10.0.0-preview.26
Issue ID
1283125
Regression
No
[WebGL][URP] MSAA is not applied when in Build
How to reproduce:
1. Open the attached project's "case_1283125-Project.zip" Scene labeled "Scene"
2. Open the Game View Window
3. Zoom into the Cubes
4. Observe their edges
5. Make a WebGL build
6. Host the built WebGL Player
7. Open the Player in a browser
8. Observe the Cubes edges
Expected result: MSAA is applied and the Cubes edges are not jagged
Actual result: MSAA is not applied ant the Cubes edges are jagged
Reproducible with: 7.3.1, 7.5.1 (2019.4.12f1), 9.0.0-preview.55 (2020.1.9f1), 10.0.0-preview.26 (2020.2.0b7, 2021.1.0a1)
Couldn't test with: 2018.4.28f1 (Universal RP Package is not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
Resolution Note:
WebGL 1.0 does not support MSAA render targets, only available in WebGL 2.0