Search Issue Tracker
By Design
Votes
0
Found in [Package]
10.0.0-preview.26
Issue ID
1283125
Regression
No
[WebGL][URP] MSAA is not applied when in Build
How to reproduce:
1. Open the attached project's "case_1283125-Project.zip" Scene labeled "Scene"
2. Open the Game View Window
3. Zoom into the Cubes
4. Observe their edges
5. Make a WebGL build
6. Host the built WebGL Player
7. Open the Player in a browser
8. Observe the Cubes edges
Expected result: MSAA is applied and the Cubes edges are not jagged
Actual result: MSAA is not applied ant the Cubes edges are jagged
Reproducible with: 7.3.1, 7.5.1 (2019.4.12f1), 9.0.0-preview.55 (2020.1.9f1), 10.0.0-preview.26 (2020.2.0b7, 2021.1.0a1)
Couldn't test with: 2018.4.28f1 (Universal RP Package is not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
- Debug Console does not reappear when disabling and re-enabling Debug.developerConsoleEnabled
Resolution Note:
WebGL 1.0 does not support MSAA render targets, only available in WebGL 2.0