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Instantiated Addressables Asset Bundle is not affected by Fog effects
To reproduce: 1. Open the user's attached project 2. Play the scene Expected result: The Instantiated prefab from Addressables bund... Read more
PostProcessing - Warning when opening Preferences or Settings - Preferen...
If you have the PostProcessing package installed and open the Editor Preferences window or the Project Settings window, the followin... Read more
OnStateIK method is called multiple times for the BaseLayer in the Anima...
How to reproduce: 1. Open attached project 2. Select game object xbot 3. Enter the Game mode 4. Inspect the Console and Animator win... Read more
Multiple GameObjects don't move accordingly to their local Transform val...
Repro steps: 1. Open QA attached project "repro_1068692" 2. Open scene "0" 3. Set the "Toggle Tool Handle Rotation" in the Toolbar t... Read more
[Regression] Shadergraph "Show Generated Code" option fails and throws t...
How to reproduce: 1. Create a new Project 2. In the Package manager, find and install the Lightweight render pipeline 3.0.0 and Shad... Read more
Null reference exception on tweaking the pre muscle settings of a avatar...
Null reference exception on tweaking the pre-muscle settings of an avatar when scene view is in focus. Steps To Reproduce: 1. Open... Read more
Methods remain assigned to Buttons and can still be called after being c...
How to reproduce: 1. Open the SampleScene in the user-submitted project (Test_Private_Public) 2. Open 'Test_Script.cs' and make the ... Read more
NavmeshBuilder.CollectSources() method doesn't get auto-updated when ope...
NavmeshBuilder.CollectSources method takes 7 arguments instead of 6 on 2018.3 and it doesn't get updated by api updater. Steps to ... Read more
Fix ARBackgroundRenderer for objects with negative scale.
GameObjects with negative scale in an AR scene can cause the background camera texture to be rendered backwards on ARCore, resulting... Read more
Poor world tracking reported on iOS beta 12.
See https://github.com/Unity-Technologies/arfoundation-samples/issues/9 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map