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[Windows] Game window jumps to the top left corner when switching to the...
How to reproduce: 1. Open the attached "TestFor1067817.zip" project 2. Build And Run in a windowed mode 3. Click the "switch fullscr... Read more
Scene is marked dirty after subsequent precomputes
When precomputing multiple scenes sometimes the localfileID of the lightingdata asset reference in a scene file will change. This w... Read more
[Android][GLES3] Meshes with Standard shader GPU instancing flicker
To reproduce: 1. Open the attached project (BuildMyCityClean.zip) 2. Build and Run the project for Android 3. In the build, observe... Read more
[NavMeshComponents][Player] NavMesh.UpdateNavMeshData performing much wo...
Steps to reproduce: 1. Open attached project "Example navMesh bug.zip" 2. Build Scene "AndyBugExample" for Windows x86 (choose x86 f... Read more
[tvOS] [Metal] Anti Aliasing enabled causes error and black screen on tv...
Reproduction steps: 1. Open attached project "New Unity Project.zip"; 2. Make sure that 'Anti Aliasing' is on in Quality Settings; 3... Read more
[Android] Mobile does not render texture, when Compress using ETC1 (spli...
To reproduce: 1. Open attached project 2. Go into Build settings 3. Set Texture Compression to ETC (Default) 4. Build and run to An... Read more
The borders of an image change when disabling and re-enabling a Canvas a...
Repro steps: 1. Open QA attached project 2. Open scene "0" 3. Enter Play Mode 4. Select GameObject "Canvas" in the Hierarchy 5. In t... Read more
RenderTexture with HDR has it's values clamped to LDR and never returnin...
Reproduction steps: 1. Open the attached project "RTTest.zip"; 2. Enter a play mode and observe the Game view; 3. Stop the play mode... Read more
Input.MousePosition is offset from the cursor
Input.MousePosition seems to be offset from the cursor slightly. Currently this affects: - The editor (Always) - The player (When n... Read more
Installing Unity to a different HDD still uses up space on the OS HDD
Repro Steps: - Download the Unity Download HElper - Select a few other build platforms (I had Android, WebGL, MacOS and Facebook Ga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object