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[UNETServerDLL] "val>=0" assert rises when "ReliableSequenced" channel i...
Steps:1. Open attached project2. Run "ChatServer.exe"3. Run "ClientGUI.exe"4. Connect to server by pressing Connect button5. Press "... Read more
Editor crashes on OverridingParameterPreparer::OnPrepareFloat when exit...
How to reproduce:1. Open the project in the zip-folder "project_for_bug_report.zip"2. Open the scene "Scenes/Swamp/Swamp_01"3. Enter... Read more
Animation importer creates different animation clip if firstly curves a...
How to reproduce:1. Open the attached project2. Open the editor window for AnimBug via Window/AnimBug3. Drag "Take 001" from Anm_Cap... Read more
[Android] drawable-mdpi icon doesn't appear in APK
Drawable-mdpi-v4 icon folder does not appear in APK. Read more
[iOS] WWW doesn't work with a link that redirects to another link on iOS
Steps to reproduce: 1. Open attached project (redirectLinkTest.zip)2. Build for iOS3. Build the Xcode project and run on iOS device ... Read more
[iOS][Splashscreen] Unity Splash Screen stretched on iOS devices
To Reproduce: 1. Build any project with 'Show Unity Splash Screen' enabled.2. Deploy to and iOS device.3. Observe that the splash sc... Read more
Spring Joints2D distance values different when added manually and proced...
1) Open attached project and proceed to "SpringBug" scene.2) Go into playmode. Expected result: Crates should hang on the same heigh... Read more
Game Execution Freezes when the Title Bar is grabbed, even when "RunInBa...
To reproduce:1. Build attached project (repro765773.zip)2. Launch a game in windowed mode3. Grab the bar for the window and start dr... Read more
[iOS] Audio will be played from earspeaker if Microphone.Start() is used
1. Open attached project(zip in edit)2. Build to iOS device3. AudioSource.Play() and Microphone.Start() will be launched on beginnin... Read more
MovieTextures sometimes black in Mac Standalone (64 or Universal builds)
Playing back Movie Textures in 64 bit Mac standalone sometimes results in a black texture.This started happening somewhat more since... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field