Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.2p1
Issue ID
765870
Regression
Yes
Spring Joints2D distance values different when added manually and procedurally
1) Open attached project and proceed to "SpringBug" scene.
2) Go into playmode.
Expected result: Crates should hang on the same height.
Actual result: Crate to the left hangs lower than crate to the right.
Note 1: Sphere on the left has Spring Joint2D added in the Editor thus distance parameter is calculated.
Note 2: Sphere on the right has Spring Joint2D added via Script and its distance parameter is automatically set to 1 instead of being calculated based on relative position of both objects as it happens in the Editor
Workaround: You can calculate and set distance after you add Spring Joint2D component.
Reproduced with: 5.3.2p1 5.4.0b3
Does not reproduce with: 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Debug Assertion Failed!" error when launching Windows Dedicated Server Player with Script Debugging enabled
- [Cinematic Studio][3D HDRP] Shader warnings thrown in the Console window when creating a new project with Cinematic Studio template
- Autoplay is triggered on Audio Assets when changing Asset Bundle tags
- Inspector Asset Bundle section has no indication for Variants, AssetBundle is written without a space, and Variant dropdown menu is available without setting the Asset Bundle first
- Graphics.DrawProceduralIndirect and Graphics.DrawProceduralNow silently dropped on DX12
Add comment