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[Android] Textures display black color when Memoryless mode is set to MS...
To reproduce:1. Open attached project2. Load RenderTexture scene3. Run the scene in the editor and see that both videos play (expect... Read more
Clamp Blendshapes is enabled by default when creating new projects
When creating a new project with any template, the "Clamp Blendshapes" option in the Other Settings section of Player Settings will ... Read more
[Vulkan] Opening UIElements Debugger for Custom Window crashes Unity
How to reproduce:1. Open attached project (Repro 2019.1 Inpector Crash.zip).2. Open Window > Replicate Bug 2.3. Using right-click... Read more
References to identical named .fbx model sub-meshes become broken when u...
Steps to repro:1. Open the attached project "Unity2018to2019MeshReferenceIssue.zip" using Unity 2018.32. Open Sample scene3. See MyP... Read more
[Templates] Line Endings for New Scripts are set to Windows by default w...
If you create a new project with any template, the Line Endings for New Scripts setting in the Editor tab of Project Settings will b... Read more
[LWRP][OpenGLES3]LWRP Demo Scene is much darker when Using OpenGL3
To reproduce:1. Open the user's attached project2. Select OpenGLES3 as preferred Graphics API for Android3. Build and run Expected: ... Read more
Timeline Preview displays object as active on the last frame of Activati...
Steps to reproduce:1. Open "SampleScene" from the attached project2. Open Timeline window3. Select "TimelineObject" in hierarchy4. G... Read more
[iOS] Render Over Native UI doesn't show iOS native UI in the background
To reproduce:1. Open attached project "TransparentBackgroundTest.zip"2. Make sure that Render Over Native UI setting in Player Setti... Read more
[MemoryProfiler] AddupRawRefCount loop variable overflows when capturing...
Reproduction steps:1. Inspect the source code for the "Memory Profiler" package2. Open the source file "ManagedDataCrawler.cs"3. Obs... Read more
Post Processing Stack Effect does not work in build when using Beautify ...
How to reproduce:1. Open the attached 'Beautify_2019.1.0f2.zip' project2. Run the build3. Compare Editor Game and Build views Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size