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Shader settings are not being enabled/disabled by the Script when the Ga...
Reproduction steps: 1. Open user's attached project ("TestEmissionBug") 2. Enter the playmode and click on the cube 3. Inspect chang... Read more
Canvas disappears in Standalone when using Lightweight SRP, Screen Space...
How to reproduce: 1. Open user attached project. 2. Go to File>Build And Run (Or use CTRL+B) 3. Compare Standalone build with a Game... Read more
Sprite Rendering shader with a ShadowCaster pass causes the DepthPass dr...
To reproduce: 1. Open project 2. Open 'BatchingTest' scene 3. Open Frame Debugger 4. Play scene 5. Enable Frame Debug 6. Notice that... Read more
[LWRP][UWP] Project with Lightweight RP on UWP platform trigger an excep...
Steps to reproduce: 1. Download 1064175_repro.zip 2. Switch platform to UWP 3. Target any device and build the project on IL2CPP bac... Read more
Editor Scripts from External Package are included when attempting to bui...
Steps to reproduce: 1. Download and open the attached project 2. Try to build and run Expected result: build finishes without issue... Read more
[HDRP] Editor crashes when adding Volume Components to Scene Settings Pr...
How to reproduce: 1. Open the attached "TestFor1064061.zip" project's SampleScene 2. Make sure that Verify Saving Assets is turned o... Read more
[LWRP] Gizmos are almost invisible
To reproduce: 1. Create a project with LWRP template 2. Create a new scene 3. Create a script and call Gizmos.DrawSphere in OnDrawG... Read more
External Packages are excluded from assembly compilation
Steps to reproduce 1. Download and open the attached project 2. Inspect the ToolMenu Expected result: the included MenuItem is unde... Read more
AssetDatabase.FindAssets("AssetName", new string[]{}) does not find and ...
Reproduction steps: 1. Open the attached project "FindAssets.zip"; 2. Click "Tools/Test" from the menu. 3. Observe the results in th... Read more
[Addressables] NullReference and NotSupported Exceptions are thrown when...
To reproduce: 1. Open project 2. Open 'TestScene' 3. In hierarchy select 'TestObject' 4. Change 'TestReference' or 'TestReferenceWit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object