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Cannot revert changes to prefab variants when the prefab variant is edit...
If you select a prefab variant in the Project View, make a change in the Inspector and then attempt to revert it, a warning will be ... Read more
Particle System Renderer component appears when adding a script to prefa...
Steps:1. Add "GameObject -> Effects -> Particle System" GameObject to Hierarchy2. Create a script in Project browser3. Select ... Read more
TerrainPaintUtility faulty calculations when using RenderTexture as a So...
How to reproduce:1. Open the "SampleScene" in the attached "Unity Bug report.zip" Project2. Enter Play Mode3. Observe the "Terrain" ... Read more
Documentation summary in Visual Studio is not being shown
How to reproduce:1. Open attached project "Case_1148065_summary.zip"2. Open "script" script with Visual Studio3. In "Start()" method... Read more
[Prefab] Duplicating nested prefabs children does not maintain transform
To reproduce:1) Open the attached project and scene2) In the hierarchy, select one of the prefab's children3) Ctrl+D to duplicate th... Read more
[UWP] "Serial Communication" is not available as Capability for UWP appl...
How to reproduce:1. Create a new project or open an existing one2. In Build settings, Switch Platform to "Universal Windows Platform... Read more
[Scripting] IEnumerator is automatically called when named Main()
Reproduction steps:1. Open the attached project inside of "Corutinas.zip"2. Open and Play "SampleScene" Expected result: IEnumerator... Read more
"Multiple Input Managers are Loaded of type" errors when building a proj...
If more than one manager is opened, project cannot be built. This includes such windows as Build Setting, Project Settings, Preferen... Read more
No error provided when calling Gradient.Evaluate(NaN)
How to reproduce:1. Open attached Unity project2. Enter the Play mode Expected result: Error should appear, Nan can't be passed to t... Read more
Terrain Smoothness does not work on some terrain layers
How to reproduce:1. Open the attached project ("Terrain.zip")2. Open the repro scene ("SampleScene")3. Select the Terrain object in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes