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[Android] Images are distorted when being loaded to the texture using te...
To reproduce:1. Open attached project2. Build the scene on Nvidia shield device3. Notice that loaded images are distorted Actual res... Read more
Static Batching is recalculated for every loaded scene additively when u...
How to reproduce:1. Open the attached "BugRepro.zip"2. Open up the CPU Profiler and enable Deep Profiling3. Start Editor Profiling4.... Read more
[2D] NullReferenceException on enabling Custom Range property from Sprit...
Editor throws NullReferenceException on enabling Custom Range property from Sprite Mask for the first time. Steps to Reproduce:1. Cr... Read more
[iOS] [Support] Crash on UnityPreload Thread in Unpack5554Colour
How to reproduce:1. Download the project "sniper2_game__case.zip" from the link down below2. Got to Project Settings-> Editor and... Read more
[Linux] [Bug Reporter] Logs are not located and sent in a bug report if ...
To reproduce:1) Have XDG_CONFIG_HOME redefined2) Create a new project3) Report a bug Expected: Logs are sent with the reportActual: ... Read more
Debugging symbols disappear when "Managed Stripping Level" is set to 'Me...
Reproduction steps: 1. Open "1142732" project2. Open Player Settings3. Change "Managed Stripping Level" to 'Medium' or 'High'4. Buil... Read more
[OpenGLCore] Result of Graphics.Blit in Coroutines becomes black in Buil...
How to reproduce:1. Open the project in the attached "20190410_bug_minimal.zip"2. Make sure OpenGLCore is on top of graphics API lis... Read more
Additively loading a scene with a different skybox overrides the ambient...
Steps to reproduce: 1. Download and open the attached project2. Open SceneA, generate the lighting, and save3. Open SceneB, generate... Read more
Timeline Post-playback state is ignored when Timeline is in preview duri...
Steps to reproduce:1. Open SampleScene from attached project "Timeline_Post-PlaybackState.zip"2. Open Timeline3. Select "Timeline" o... Read more
[iOS] Standard Collections make an unnecessary call to a slow IsReferenc...
How to reproduce:1. Open the attached project2. Go to File-> Build Settings-> Switch to iOS platform and build3. Open Xcode4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open