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0
votes
Postponed

External: [WebGL][Build][Edge] CursorMode.Auto is invisible in MS Edge

WebGL

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Nov 18, 2015

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Version/s: 5.3.0f1

Repro steps: 1) Open the project and the scene in it2) Build and run it on MS Edge3) Try clicking on the first row of cursors4) Noti... Read more

1
votes
Fixed

errors when changing Rect Transform width in Layout Element component

UI

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Nov 17, 2015

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Version/s: 5.3.0f1

To reproduce:1. Open attached project2. Open "Repro" scene3. Select Canvas/HorizontalSplitter/Layout Group/Layout Element# 1 in hier... Read more

0
votes
Fixed

No option to retry/refresh after network connection is restored

License

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Nov 18, 2015

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Version/s:

Steps to reproduce:1. During license activation loose network connection2. After few seconds restore the connection3. Observe that e... Read more

1
votes
Fixed

[API|Mesh] Cannot change vertex colors using MeshRender.additionalVertex...

Graphics - General

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Jan 27, 2015

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Version/s: 5.0.0b21

The MeshRenderer.additionalVertexStreams variable does not work as described in the Unity scripting manual. A near term workaround m... Read more

0
votes
Won't Fix

[Webplayer] dev console not showing up

Webplayer

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Nov 18, 2015

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Version/s: 5.3.0f1

-e: see title -repro:--make a dev build of attached project--install closed dev player--run the player--NOTICE the dev console is no... Read more

1
votes
Fixed

Lightmaps built with Windows do not look correct when opened in the OSX ...

Global Illumination

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Nov 18, 2015

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Version/s: 5.1.3f1

How to reproduce: 1. Open attached project with the OSX editor2. Open scene test.unity- Observe how the lightmaps on a part of the s... Read more

0
votes
Fixed

GI overridden by bad values from cache after using meta pass for emission

Global Illumination

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Nov 01, 2015

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Version/s: 5.3.0b4

It appears that global illumination can be overridden by bad values from the cache (either 0s or corrupt). In this case the cache va... Read more

0
votes
Fixed

SyncList update messages dont use configurable channel

Networking

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Nov 18, 2015

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Version/s:

SyncList update messages dont use configurable channel, it uses Channels.DefaulReliable for all messages. It should use the channel ... Read more

0
votes
Duplicate

[compute] HLSLcc times out compiling complex shaders (exponential comple...

Shaders

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Sep 08, 2015

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Version/s: 5.2.0f3

How to reproduce: 1. Import the attached shaders (Compute.zip) into a project2. Give them time to compile- Note that it takes a real... Read more

0
votes
Fixed

[compute] very slow compute shader import since 5.1 (often timing out)

Shaders

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Nov 18, 2015

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Version/s: 5.2.2p3

Since GL4.3 and GLES3.1 support, importing compute shaders in the editor takes much longer time. Often timing out (bad performance o... Read more

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