Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.0b4
Issue ID
741304
Regression
No
GI overridden by bad values from cache after using meta pass for emission
It appears that global illumination can be overridden by bad values from the cache (either 0s or corrupt). In this case the cache values were created by using a Range shader parameter to control a Vector3 emission value.
Repro Steps:
Repro
1) Open attached project (“GICACHEBUG.zip” at the bottom, NOT the project attached with the initial report)
2) Open scene “UNITY_PASS_META_BAKE_BUG”
3) Clean GI Cache
4) Select object “Capsule” and set material parameter “METPASS Emission” to 0.5
5) Set “Global Illumination” dropdown to “Baked” and wait for bake to finish
6) Set “Global Illumination” dropdown to “None”
7) Open shader “MetaPass” and change line 30 to “fixed _METAPASS_EmissionMultiply;"
8) Save and go back to unity (wait for compile)
9) Set “Global Illumination” dropdown to “Baked” and bbserve how lighting is baked and then disappears
10) Set material parameter “METPASS Emission” to any other value and observe correct lighting
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Add comment