Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.0b4
Issue ID
741304
Regression
No
GI overridden by bad values from cache after using meta pass for emission
It appears that global illumination can be overridden by bad values from the cache (either 0s or corrupt). In this case the cache values were created by using a Range shader parameter to control a Vector3 emission value.
Repro Steps:
Repro
1) Open attached project (“GICACHEBUG.zip” at the bottom, NOT the project attached with the initial report)
2) Open scene “UNITY_PASS_META_BAKE_BUG”
3) Clean GI Cache
4) Select object “Capsule” and set material parameter “METPASS Emission” to 0.5
5) Set “Global Illumination” dropdown to “Baked” and wait for bake to finish
6) Set “Global Illumination” dropdown to “None”
7) Open shader “MetaPass” and change line 30 to “fixed _METAPASS_EmissionMultiply;"
8) Save and go back to unity (wait for compile)
9) Set “Global Illumination” dropdown to “Baked” and bbserve how lighting is baked and then disappears
10) Set material parameter “METPASS Emission” to any other value and observe correct lighting
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab's scripts are constantly reloaded when trying to enter multiple digits or characters into public fields on custom scripts consecutively
- [Linux] Progress modal window stays on top of every other window and cannot be moved
- Crash on mono_g_hash_table_find_slot when entering Play Mode
- [iOS] Crash when pressing "Done" on the keyboard layout
- Sprite Atlas remains loaded in memory after scene change or unloading assets
Add comment