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OnLevelWasLoaded being called differently in editor and build
Played in editor and a standalone build, appears to be fixed. Read more
Logging section loses layout on wider height and smallest width
How to reproduce:1. Create a new project2. Go to Edit->ProjectSettings-> Player ( to show Player Settings in the inspector Tab... Read more
Projects list in Unity start screen is messed up
To reproduce:1. Open Unity 5.4.0b2 Actual behavior: projects list is messed up, 2-3 projects shown in each line (see pic below)Expec... Read more
Huge performance spike when activating a gameobject with Cloth component
To reproduce:1. Open attached project2. Open "Scene" scene3. Notice that "ToggleActive.cs" script disables and enables "Spearmaster_... Read more
Open Project Dialog has corrupted list of the projects
Regression - not reproduces in 5.4.0b1 How we can reproduce it1 Open Unity 5.3.1f1 or 5.3.1p32 Open Unity 5.40b2 Actual result: the ... Read more
After activating display list in game view space bar stops sending input...
To reproduce:1. Create a new project2. Select an object3. Switch to game view and open the "displays" drop down list4. Select some p... Read more
[WebGL] default font look differently in build compared to editor
-e: see title and screenshot attached -repro:--open attached project--play scene & type into the field--build & run for WebG... Read more
[Mobile][Shader]Circular banding and lateral striation rendering issues ...
To reproduce:1) Open attached project and scene in it2) Build and run on mobile3) Move around the device a bit - the sun moves by ti... Read more
Crash on Rigidbody2D::RecalculateContacts when removing Rigidbody2D comp...
To reproduce:1. Create new project2. Add new game object3. Add Rigidbody2D component to the game object4. Make prefab from it5. Add ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used