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Votes

2

Found in

5.3.1p3

Issue ID

761286

Regression

No

[WebGL] default font look differently in build compared to editor

WebGL

-

-e: see title and screenshot attached

-repro:
--open attached project
--play scene & type into the field
--build & run for WebGL
--NOTICE the font differences

Comments (2)

  1. unity_TmdZ_VTYxojGlg

    Nov 14, 2017 20:40

    So this is still an issue. People say Epic is unresponsive. . .

  2. kebrus

    Feb 02, 2016 19:12

    It's not just the default font that looks different, I actually copied over the system arial font into the project and use it as a temporary replacement and noticed that while it does a better job than the default arial it's actually still quite different, the webgl version seems thinner but with a bigger width.

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