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Votes
2
Found in
5.3.1p3
Issue ID
761286
Regression
No
[WebGL] default font look differently in build compared to editor
-e: see title and screenshot attached
-repro:
--open attached project
--play scene & type into the field
--build & run for WebGL
--NOTICE the font differences
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unity_TmdZ_VTYxojGlg
Nov 14, 2017 20:40
So this is still an issue. People say Epic is unresponsive. . .
kebrus
Feb 02, 2016 19:12
It's not just the default font that looks different, I actually copied over the system arial font into the project and use it as a temporary replacement and noticed that while it does a better job than the default arial it's actually still quite different, the webgl version seems thinner but with a bigger width.