Search Issue Tracker
Fixed in 5.5.0
Votes
1
Found in
5.3.1p2
Issue ID
760721
Regression
Yes
Huge performance spike when activating a gameobject with Cloth component
To reproduce:
1. Open attached project
2. Open "Scene" scene
3. Notice that "ToggleActive.cs" script disables and enables "Spearmaster_Standard_Prefab" game object every 2 seconds
4. Open Profiler window
5. Click on "Record" in the Profiler window
6. Play the scene
Actual behavior: in the Profiler there is spikes when "Spearmaster_Standard_Prefab" game object is set to active in script
Expected behavior: there should be not that big spike or even no spike when activating game object with Cloth (see pics below)
Regression from 5.1 to 5.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment