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Fixed in Unity 5.5.0



Found in


Issue ID




Huge performance spike when activating a gameobject with Cloth component




Priority: 3Not yet prioritized for a release


Severity: 0Severity not yet defined

To reproduce:
1. Open attached project
2. Open "Scene" scene
3. Notice that "ToggleActive.cs" script disables and enables "Spearmaster_Standard_Prefab" game object every 2 seconds
4. Open Profiler window
5. Click on "Record" in the Profiler window
6. Play the scene

Actual behavior: in the Profiler there is spikes when "Spearmaster_Standard_Prefab" game object is set to active in script
Expected behavior: there should be not that big spike or even no spike when activating game object with Cloth (see pics below)

Regression from 5.1 to 5.2

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