Search Issue Tracker
Fixed in 5.5.0
Votes
1
Found in
5.3.1p2
Issue ID
760721
Regression
Yes
Huge performance spike when activating a gameobject with Cloth component
To reproduce:
1. Open attached project
2. Open "Scene" scene
3. Notice that "ToggleActive.cs" script disables and enables "Spearmaster_Standard_Prefab" game object every 2 seconds
4. Open Profiler window
5. Click on "Record" in the Profiler window
6. Play the scene
Actual behavior: in the Profiler there is spikes when "Spearmaster_Standard_Prefab" game object is set to active in script
Expected behavior: there should be not that big spike or even no spike when activating game object with Cloth (see pics below)
Regression from 5.1 to 5.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment