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[TextMeshPro] Text disappears when texture quality is changed in a Stand...
How to reproduce: 1. Open user's project 2. Go to File > Build And Run 3. When the game starts, press O, or settings button in the r... Read more
FBX model import crash on UnityFBX::ConvertFBXSceneToImportScene
Steps to reproduce: 1. Open any Unity project 2. Import the attached battery.fbx (the asset originally comes from this pack https://... Read more
[iOS] iPhone X "RenderTexture.Create failed: requested size is too large...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Gles2 is set in the Player Settings 3) Build and Run... Read more
Editor crashes on AssetDatabase::GetAssetImporterVersions when closing p...
How to reproduce: 1. Download and open attached "Dark Days Darker Nights" project 2. Load scene "DemoScene" from Assets/Scenes 3. Cl... Read more
VS project file .csproj doesn't show correct name when opening C# Projec...
To reproduce: 1. Create a new project 2. Create a new script in Project window 3. In the project window right click "Open C# Project... Read more
Animator Optimize Transform Hierarchy optimizes transform incorrectly wh...
How to reproduce: 1. Open user's project 2. Press Play 3. Select "Combined Skinned Meshes" in the Hierarchy 4. In the Inspector, fin... Read more
Problem recording custom components
Bug coming from @metroidsnes in the forum: https://forum.unity.com/threads/feedbacks-for-experimental-feature-gameobjectrecorder-201... Read more
[Animation] Renaming a child GameObject breaks the reference between the...
Repro steps: 1. Open user attached project 2. Select "CharlieRunAni" in the Project Window 3. Open it in the Animation Window 4. In ... Read more
2018.3: GraphicRegistery.RegisterGraphicForCanvascauses GCAlloc always
To reproduce: 1. Open user attached project 2. Make a Windows Standalone build 3. Run standalone build 4. Connect Unity Profiler 5.... Read more
[android]Wait For Managed Debugger does not work with Oculus Go
Reproduction Steps: - Set Android as build target - Enable XR with Oculus SDK - In build settings, check development build, script d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object