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Duplicate
Votes
9
Found in
2018.2.0f2
Issue ID
1062847
Regression
No
[TextMeshPro] Text disappears when texture quality is changed in a Standalone build
How to reproduce:
1. Open user's project
2. Go to File > Build And Run
3. When the game starts, press O, or settings button in the right bottom corner and change Texture Quality
Expected result: Text does not disappear
Actual result: Text disappears
Reproducible with - 2018.3.0a6, 2018.2.1f1, 2018.2.0a7
Not reproducible with - 2018.2.0a6, 2018.1.9f1 and earlier (errors because of prefabs and post processing)
Reproducible with TextMesh Pro versions: 1.3.0, 1.2.4, 1.2.3
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martin-sustek
Aug 20, 2018 13:03
Also can confirm, that our issues is fixed in 2018.2.4f1.
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whiskers434
Aug 19, 2018 14:23
Can confirm 2018.2.4f1 fixes this
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nevaran
Aug 19, 2018 07:43
A build using Unity 2018.2.4f1 (64-bit) - seems the texture bug has been fixed, yay(?)
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whiskers434
Aug 18, 2018 08:56
Can confirm changing texture quality is the root cause
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whiskers434
Aug 18, 2018 08:49
2018.2.3f1 - a number of users reporting this issue
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martin-sustek
Aug 16, 2018 20:51
Can confirm also in Linux Standalone built on Linux Unity 2018.2.3f1. https://imgur.com/a/hmHlPl3
Yesterday, I have also experienced it in 2018.1.9f1, but it seems that 2018.1 is less error prone than 2018.2. -
martin-sustek
Aug 13, 2018 08:57
Tested in Unity 2018.2.3f1 today and it looks better now. Probably this bug "(1040280) - 2D - Fixed issue where SpriteAtlas packed Sprites did not render after SetPlatformSettings and PackAtlases." fixed it.
Now, we can change texture quality in standalone build in main menu and it does not break the UI. But when we then start the game (switching to another scene) and return back to main menu (original scene), everything looks good until we change texture resolution, it breaks UI again.
Before 2018.2.3f1 it got corrupted on the first try, now only if you change the texture resolution after playing the game first.
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mojoceratops
Aug 02, 2018 01:21
Also having this in 2018.2.0f2, it's causing some major headaches for us.
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martin-sustek
Jul 30, 2018 14:03
We have similar problem with GUI textures in 2018.2, not in 2018.1.
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This is a duplicate of issue #1062395