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Windows Build Crashes when project is imported from newer version, physx...
When building for WINDOWS 64bit, after build is complete and launched, build crashes if project was previously on a newer version of... Read more
[UWP] Project fails to compile when using legacy classes
The easiest way to reproduce is to have a PC with only VS2017 installed Reproduction steps: 1. Open the attached project 2. Try to... Read more
Selecting multiple large size RGB 24 bit 2D textures with mip-maps cause...
Reproduction steps: 1. Open project attached (SekaiTabi.zip) 2. Go to Assets -> Sprites. 3. Select 2D Textures (ThePerfectGalaxy*) w... Read more
GUI ignores transform position from script on Collider as a Trigger
How to reproduce: 1. Open users attached project and "area001" scene 2. Enter play mode 3. Note displayed text in the bottom box 4... Read more
Changing Sub Emitters Particles System fields types does nothing while s...
Reproduction Steps: 1. Open project 2. In Hierarchy select "Particle System" 3. Under Particle System component set any of the field... Read more
Unhandled exception "Circular References Detected" for third level Sub E...
Reproduction Steps: 1. Open project 2. In Hierarchy select "Particle System/SubEmmitterBirth/SubEmmitterBirth" 3. Under Particle Sys... Read more
[VR] Multiple cameras with specific target eyes fail to render properly
1. What happened Attempting to setup three cameras (one for each eye + one for the main display) causes issues in rendering. The im... Read more
[VR] RenderViewportScale changes at consistent rate over many frames cau...
When changing the render viewport scale at a consistent rate over the course of several frames I get tearing in the headset only. It... Read more
[VR | SinglePassStereo] Bloom and BloomAndFlares standard image effect r...
1) Setup either Headset and corresponding SDK (You can even repro it with the Split Stereo Device) 2) Enter playmode 3) Press space ... Read more
Calling Graphics.Blit(null, destination) crashes the editor
Reproduction steps: 1. Open the attached project 2. Open the scene 3. Select the Main Camera in the hierarchy 4. Toggle the reproBug... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects